Control · Fall 2026Page 75 of 100.THE REVIEW
A hiker with a large backpack and trekking pole walks across rocky ground in fog.
A hiker with a heavy pack crosses rocky ground in fog. Death Stranding 2 is still a game about carrying things across hard country, though the country is kinder this time.The photograph is by Fahru Pitak on Pexels.

Review

A smoother walk, and a less strange one.

Death Stranding 2: On the Beach, Hideo Kojima’s sequel to his 2019 delivery epic, is more generous and more polished than the original, and it gives up some of the friction that made the first game matter.

Written by CONTROL

This article runs 436 words and takes about two minutes to read.

7out of 10
Game
Death Stranding 2: On the Beach
By
Hideo Kojima
From
Kojima Productions / Sony Interactive Entertainment, 2025

The first Death Stranding was a game about carrying things. You were a porter in a broken America, and most of your hours were spent balancing boxes on your back, choosing footholds on a slope and watching a stamina meter while a river pulled at your ankles. It was often tedious, and the tedium was the point. Every bridge built by a stranger and every rope left on a cliff by another player felt like a gift, because the world was so hard to cross alone.

Death Stranding 2: On the Beach, released for the PlayStation 5 on June 26, 2025, picks up eleven months later. Sam Porter Bridges, played again by Norman Reedus, is sent first across Mexico and then across Australia to link isolated survivors to the Chiral Network, a kind of wireless nervous system for what remains of civilization. Elle Fanning, Léa Seydoux, Troy Baker and Luca Marinelli join him, and the filmmaker George Miller lends his likeness to a ship’s captain named Tarman.

A man with a small backpack stands on a stony plain that fades into fog.
A lone walker pauses on a stony plain that fades into mist. Kojima’s sequel smooths the journey, and some of the strangeness that made the first game matter goes with it.The photograph is by Ali Kazal on Pexels.
A person carrying a backpack walks up a sand dune marked with footprints.
A figure with a pack climbs a sand dune marked by footprints. The friction of the walk was the point of the first game, and the sequel gives some of it up.The photograph is by Khaled Oukaci on Pexels.

Easier roads

Much of what has changed is a matter of comfort. The Australian landscape is extraordinary, and its weather now fights back, with earthquakes and sandstorms that force a porter to reroute. Players can build monorails that haul cargo across distances that once took an evening on foot. Combat has grown, and the game now offers direct fighting, stealth or avoidance as equal choices. The social system that lets other players’ structures appear in your world remains the series’ strongest idea, and it still produces moments of real tenderness.

Yet the sequel is smoother in ways that cost it something. The first game asked what it would take to reconnect a country, and it answered by making every kilometer expensive. This one hands you more tools and more guns, and the act of connection becomes something closer to logistics. Several critics have noted that it spends much of its length revisiting the ideas of its predecessor, and they are right. The cutscenes are as long and as florid as Kojima’s admirers expect, and the story is still more interested in its own mythology than in the people walking through it.

It is a technical triumph, handsome in nearly every frame, and it is more approachable than the original. For some players that will make it the better game. For others, the difference between a hard road and a pleasant one will be the whole story.

The verdict: Death Stranding 2 is a beautiful and assured sequel that is safer than it should be. Newcomers should start here, but admirers of the first game may miss the weight.